| Role | Description | |------|-------------| | | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. |
: Investigates two players to see if their roles are linked to different factions.
: Is assigned a specific target at the start of the game. They win if their target is lynched during the day. If the target dies at night, the Headhunter turns into a Regular Villager. wolvesville all roles
Starts the game with two silver bullets. The Gunner can publicly shoot and kill players during the discussion phase. Their role is automatically revealed upon firing.
Their vote counts as two votes during the daily trial, allowing them to swing close executions. | Role | Description | |------|-------------| | |
More complex neutral roles operate on social manipulation. The Arsonist douses players and ignites them for mass destruction. The Jester aims to get voted out by the village, punishing the town for a wrongful execution. The Fool shares a similar goal but often wins immediately upon being lynched. The Headhunter targets a specific player, usually a villager, needing that specific person to be voted out. The existence of Neutral roles forces players to look beyond simple binary logic (Village vs. Wolf) and consider hidden motives, making the deduction process significantly more challenging.
: Targets a player to die along with them if they are eliminated. 🐺 The Werewolf Team | | Guardian Wolf | Betrayer role
Keep notes on who claims what role so you can spot contradictions.
can specifically target the "weakest" wolf, adding a layer of hidden priority for the wolf team to manage. fake-claim effectively as a specific werewolf role?