Stronghold Crusader Unit Stats Direct
Tower defense against oncoming Swordsmen, Knights, and Pikemen. Arabian Units (The Mercenary Post)
Extremely slow reload time, expensive production chain. Role: Defensive wall and choke-point holder.
Economic Sabotage. Their primary goal is to set fire to enemy buildings. They die instantly to almost any attack. Cost: 12 Gold Speed: Fast Armor: Low Attack: Low (Short Range) stronghold crusader unit stats
If you want to dive deeper into specific tactics, I can help you:
Elite unit. Maximum armor, high damage, but extremely slow. Used to spearhead the main attack or guard the Lord. Specialized Units Economic Sabotage
Mercenaries offer tactical flexibility but cost significant gold. They do not require an armory or weapon production.
Low health, no armor. Essential for building siege engines (Catapults, Trebuchets, Ballistae). Can be equipped with pots of boiling oil to defend gatehouses. Cost: 12 Gold Speed: Fast Armor: Low Attack:
Faster and slightly better at melee than European Archers, but slightly lower damage.
Arabian mercenaries cost zero weapon resources. You pay a higher gold premium upfront to hire them instantly. Arabian Scout 5 Gold Health: Very Low (Approx. 80) Damage: Very Low (Approx. 8) Speed: Extremely Fast (Approx. 6) Role: Map exploration, harassing economy, triggering traps. Cost: 12 Gold Health: Low (Approx. 100) Damage: Low (Approx. 12 ranged) Speed: Fast (Approx. 4) Role: Harassing unarmored targets, early rush defense. Arabian Archer Cost: 19 Gold Health: Low (Approx. 130) Damage: Low (Approx. 11 ranged) Speed: Fast (Approx. 4) Role: Instant ranged support, mobile wall defenders. Cost: 60 Gold Health: High (Approx. 400) Damage: High (Approx. 50) Speed: Fast (Approx. 4)
These units require weapons from your stockpile and a peasant to train. Archer (12 Gold):