The release represents a pivotal moment for enthusiasts of the ReShade RTGI shader. Developed by Pascal Gilcher (also known as Marty McFly), this update was specifically designed to address critical stability and performance issues that players encountered in earlier 0.17.x builds. Understanding the RTGI 0.17.0.2 "Fixed" Update
Your screen will split. One side shows a normal map (usually blue/purple); the other side displays the depth buffer.
In the tab, check qquint_rtgi.fx to turn on the effect. The Legacy of 0.17.0.2 rtgi 01702 release fixed
: Building on its promise of stable lighting, 0.17.0.2 improved the temporal accumulator. This adjustment ensured that when a player rotated their camera quickly, old lighting cache details at the edges faded instantly instead of ghosting. Step-by-Step Guide to Applying the Fix
Adjust the "Ray Amount" and "Step Amount" sliders. The 0.17.0.2 version is efficient enough to run at 10–12 rays on most mid-range systems without significant frame drops. Legacy and the NVIDIA Connection The release represents a pivotal moment for enthusiasts
It transforms a promising but flawed technology into a reliable, performant, and visually stunning component of your graphics stack. For modders, content creators, and graphics enthusiasts who demand the best real‑time lighting, this fix is not merely an incremental update—it is the first truly production‑ready RTGI release.
The wait is over for graphics enthusiasts and ReShade power users. has received its highly anticipated update— version 0.17.0.2 —introducing critical hotfixes that resolve long-standing visual and optimization glitches. One side shows a normal map (usually blue/purple);
In response to the issues reported by users, the development team worked tirelessly to identify and address the problems. After a series of updates and patches, the RTGI 01702 release was finally fixed. The fix addressed the various issues that were reported, providing a more stable and reliable experience for users.
If you have the file and want to confirm it is the "Fixed" version:
Earlier legacy builds of the RTGI shader regularly suffered from geometry detachment—an issue where the lighting engine fails to recognize where an object sits relative to the background light sources. This frequently resulted in "halo" rings around characters, inverted shadows, or pitch-black visual artifacts.
Fixing the Depth Buffer and Lighting Bugs in ReShade RTGI The shader, developed by Pascal Gilcher (Marty McFly), is one of the most transformative post-processing mods in PC gaming. It bypasses native hardware locks to inject spectacular ray-traced lighting and path-traced shadows into older or non-RTX titles. However, users frequently encounter an issue where the shader fails to initialize, displays flat colors, or clips out completely.