rtgi 01702 release fix
rtgi 01702 release fix

A common bug reported by users for various game engines (including Final Fantasy XIV) is a visual "box" or strange flickering effect when RTGI is active.

For games that require depth buffer manipulation to make RTGI work correctly, always use the ReShade build that includes full add-on support.

RESHADE_DEPTH_IS_REVERSED between 0 and 1 until the preview looks correct. 4. Clear the Shader Cache

If you are experiencing the infinite compilation loop, look for the preprocessor definition RT_USE_DYNAMIC_RAYS and ensure its value is explicitly set to 0 instead of letting the compiler guess the loop boundaries. Save the file and restart your game. 3. Correct the Depth Buffer Settings

If the 01702 version causes a crash, check that your graphics card drivers are updated. The shader heavily relies on raw compute power.

Dynamic Resolution Scaling (DRS) frequently breaks RTGI because the shader relies on a consistent pixel input for its ray marching steps. When DRS is active, the internal resolution shifts in real-time, causing the RTGI lighting to "stutter" or misalign.

[Game Engine] ──> [In-Game TAA/MSAA] (Can corrupt depth data) │ ▼ [ReShade Hook] ──> [Edit Global Preprocessors] ──> [RESHADE_DEPTH_INPUT_IS_REVERSED = 0 or 1] │ ▼ [Add-ons Tab] ──> Check "Copy depth buffer before clear operations"

The RTGI 01702 release fix brings several notable changes and improvements:

The Ultimate Troubleshooting Guide for ReShade RTGI Error 01702

Navigate to your game's directory and locate the reshade-shaders folder.

. By leveraging the depth and normal buffers of a rendering pipeline via

Disable in-game if it causes the depth buffer to blur, which ruins the RTGI effect.

Lower the to around 2.0 (from the default 4.0 ) to reduce "light pollution" on the UI and HUD elements.