Reshade Ray Tracing Shader Rtgi 033 2021 Jun 2026

The realistic lighting contributes to a more immersive gaming or viewing experience, making virtual environments feel more like real-world settings.

The 2021 release of RTGI 0.33 brought several refinements that bridged the gap between offline rendered images and real-time gaming.

The 2021 0.33 beta release brought massive optimizations, cleaner denoising filters, and better compatibility with DirectX 11, DirectX 12, and Vulkan titles. Key Features of the 2021 0.33 Release reshade ray tracing shader rtgi 033 2021

RTGI used ReShade’s access to the game’s depth buffer and, optionally, normal maps. It then:

The shader tries to trace rays on your health bar or mini-map if the depth buffer isn't perfectly masked. You have to manually add UI_Mask files to fix this. The realistic lighting contributes to a more immersive

: Version 0.33 introduced the use of motion vectors, which allow the shader to track object movement across frames. This significantly improves temporal stability, reducing the "ghosting" and "shimmering" effects common in earlier versions. Hardware Independence

The shader casts virtual rays across this depth map to calculate how light bounces off surfaces. Key Features of the 2021 0

While Pascal Gilcher has since updated the shader with newer versions (such as RTGI 0.36 and newer beta builds featuring complete path tracing), version 0.33 remains highly regarded. It represents the perfect intersection of stability, highly refined denoising, and modest hardware requirements, cementing its place as a legendary tool in the PC enthusiast's toolkit.

Select the correct rendering API (DirectX 9, 11, 12, or Vulkan).

The shader is designed to work with a wide array of games, especially those that might not natively support ray tracing or are limited by their rendering engines. Its compatibility is largely dependent on the ReShade framework, which supports DirectX 9, 10, 11, and 12, as well as Vulkan.