If a LocalScript attempts to Kick() another player, that action only happens on the exploiters' screen. The target player remains completely unaffected on the server.
-- Define the GUI elements local kickBanPanel = exports['qb-input']:ShowInput( header = "Kick/Ban Player", submitText = "Submit", inputs =
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for _, player in pairs(Players:GetPlayers()) do local button = Instance.new("TextButton") button.Name = "PlayerButton" button.Text = player.Name button.Size = UDim2.new(1, 0, 0, 30) button.Parent = playerListFrame button.MouseButton1Click:Connect(function() selectedPlayer = player end) end
A basic kick/ban panel works, but here’s how to elevate it to the “better” status. If a LocalScript attempts to Kick() another player,
-- Find target player local target = game.Players:FindFirstChild(targetName) if not target then player:Kick("Target not found") -- optional feedback return end
local remote = Instance.new("RemoteEvent") remote.Name = "AdminCommand" remote.Parent = ReplicatedStorage -- Find target player local target = game
Checks if the sender is actually an administrator, validates the input, executes the ban/kick, and saves the data. Step-by-Step Implementation Guide 1. Setting Up the Explorer Structure
Building an OP modern admin panel requires moving past old local-side patches ("KI methods") and embracing strict client-to-server validation via FilteringEnabled. By writing secure remote calls and backing your ban panel up with a persistent DataStoreService , you ensure that bad actors stay removed from your instances permanently.