Game Dev Tycoon Guide 176 Jun 2026
If your game gets a 7/10 review, you can choose to "Patch" the game. Patches boost the score slightly. However, if a game is a major hit (9+), there is usually no need to patch. Use that time to start the next project.
: Position this slider just above the midway point. A solid engine ensures your game handles technical stability, which is vital for Action and Strategy titles.
In version 1.7.6, the core of a perfect game lies in the balance between your and Technology scores. The guide emphasizes that different genres require specific focus ratios during each development phase. Phase 1: The Foundation
Always match the genre to the correct phase focus. For example, in an Story/Quests Level Design are at 100%, while can be lower Attack of the Fanboy Avoid Over-Training: game dev tycoon guide 176
My accountant pointed at the bank balance. My publisher whispered, "They want more zombies."
Unlock Large and AAA games. Create a dedicated R&D lab to unlock grid-breaking features like your own MMO hardware or custom gaming console. Ensure your team undergoes training cycles between major projects to prevent point stagnation.
Assign high-tech workers to Tech-heavy phases (Engine, AI) and high-design workers to Design-heavy phases (Story, World Design). If your game gets a 7/10 review, you
The Ultimate Game Dev Tycoon Guide (Version 1.7.6): Mastering the Market
Phase 2: Dialogues, Level Design, and Artificial Intelligence Dialogues (0%) | Level Design (100%) | AI (80%) RPG: Dialogues (100%) | Level Design (80%) | AI (0%) Simulation: Dialogues (0%) | Level Design (80%) | AI (100%) Strategy: Dialogues (0%) | Level Design (100%) | AI (80%) Adventure: Dialogues (100%) | Level Design (80%) | AI (0%) Phase 3: World Design, Graphic, and Sound Action: World Design (0%) | Graphics (100%) | Sound (80%) RPG: World Design (100%) | Graphics (80%) | Sound (0%)
Keep an eye on achievements. They can provide bonuses and sometimes guide you toward specific goals or strategies. Use that time to start the next project
To push your attributes (like Engine, Story/Quests, or Graphics) toward the 170+ range:
: Sometimes it is better to release a slightly weaker game or one with bugs to lower your current high score baseline, making it easier to hit a 10/10 later. 2. Essential Topic & Genre Combos
Many high-level guides suggest a ruthless strategy based on these reports:
