Fe Roblox Kill Gui Script !!top!! Full Jun 2026
-- Close Button local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0.2, 0, 0.2, 0) closeButton.Position = UDim2.new(0.8, -10, 0, 5) closeButton.BackgroundColor3 = Color3.fromRGB(150, 0, 0) closeButton.Text = "X" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.TextScaled = true closeButton.Font = Enum.Font.GothamBold closeButton.Parent = frame
local ReplicatedStorage = game:GetService("ReplicatedStorage") local KillEvent = ReplicatedStorage:WaitForChild("KillEvent") KillEvent.OnServerEvent:Connect(function(player, targetName) -- Logic to find and kill the target local targetPlayer = game.Players:FindFirstChild(targetName) if targetPlayer and targetPlayer.Character then targetPlayer.Character:BreakJoints() -- Standard way to kill a character end end) Use code with caution. Copied to clipboard 2. The GUI Setup (Client Side)
-- INSECURE DEVELOPER CODE (Vulnerable to Kill Scripts) RemoteEvent.OnServerEvent:Connect(function(player, targetPlayer) targetPlayer.Character.Humanoid.Health = 0 end) -- SECURE DEVELOPER CODE (Protected) RemoteEvent.OnServerEvent:Connect(function(player, targetPlayer) -- Verify the distance between the two players local distance = (player.Character.HumanoidRootPart.Position - targetPlayer.Character.HumanoidRootPart.Position).Magnitude if distance < 15 then targetPlayer.Character.Humanoid:TakeDamage(25) end end) Use code with caution. fe roblox kill gui script full
: In the ScreenGui properties, check IgnoreGuiInset to ensure the GUI covers the top bar where the Roblox menu icon sits.
Filtering Enabled is Roblox's security standard. It prevents changes made by a player (client) from automatically replicating to the server. For a "Kill GUI" to work, it must find a loophole in how the server handles specific instructions. Common Mechanisms -- Close Button local closeButton = Instance
Only trusted server code can invoke TakeDamage , and the server validates team membership and caps the damage value.
flowchart LR A[Player's Client<br>Local Action] --> BROBLOX SERVER<br>Validates Action; B -- Valid --> C[Game State Update]; B -- Invalid --> D[Action Rejected]; C --> E[All Players Updated]; Filtering Enabled is Roblox's security standard
Even beyond Byfron, individual game developers use a variety of detection methods: