Fe Kick Ban Player Gui Script Op Roblox Exclusive !!better!! «ORIGINAL»
Sometimes, the GUI doesn't actually kick the player from the server but manipulates the visual experience of that player, making them feel like they have been banned, or creating a chaotic environment that forces them to leave. Key Features of an "OP Exclusive" GUI
Rename to TargetInput (used to type the victim's name). TextBox: Rename to ReasonInput (used to type the reason). TextButton: Rename to KickButton . TextButton: Rename to BanButton . Step 2: Setting Up the RemoteEvents
Never trust that any player using the GUI is authorized. Always verify admin status on the server side before executing kicks or bans. You can check group ranks, a whitelist of user IDs, or custom permission systems. fe kick ban player gui script op roblox exclusive
When you click on a player's name in the list, the script should populate a separate TextBox with their name. Then, the "Kick" or "Ban" button fires the RemoteEvent , sending the target's name and the reason from the text boxes to the server.
: Scripts obtained from non-reputable sites or Discord servers frequently contain "backdoors" that allow the script creator to take control of your game or steal your account data. TOS Violations Sometimes, the GUI doesn't actually kick the player
Creating a Filtering Enabled (FE) kick and ban GUI script in Roblox requires a solid understanding of the client-server relationship. Since Roblox implemented Filtering Enabled across all games, scripts running on the client (LocalScripts) cannot directly penalize other players. To build an exploit-resistant administrative system, you must route your GUI actions through RemoteEvents to a secure server-side script.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. TextButton: Rename to KickButton
Roblox's developers, in their infinite wisdom, introduced to end this chaos. FE is a security system that prevents most client-side changes from being sent to the server. In simpler terms, with FE on, your injected scripts can no longer directly affect other players. When FE is active, if you try to kick another player from a local script, nothing will happen.
Add a LocalScript to your GUI button that fires the event:
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local modEvent = ReplicatedStorage:WaitForChild("ModAction") local mainFrame = script.Parent local targetInput = mainFrame:WaitForChild("TargetInput") local reasonInput = mainFrame:WaitForChild("ReasonInput") local kickButton = mainFrame:WaitForChild("KickButton") local banButton = mainFrame:WaitForChild("BanButton") local function sendAction(actionType) local targetName = targetInput.Text local reason = reasonInput.Text if targetName ~= "" then modEvent:FireServer(actionType, targetName, reason) end end kickButton.MouseButton1Click:Connect(function() sendAction("Kick") end) banButton.MouseButton1Click:Connect(function() sendAction("Ban") end) Use code with caution. Step 4: Coding the Secure Server-Side Logic